Modular game-ready environment.
Reference images: https://www.neo-stock.com/-/galleries/cg-backgrounds/cg-scifi-corridor/-/medias/1960e706-1981-4d75-ab26-baa0dc070f31
Since I am still a huge doom nerd, I had to add the UAC logo, which I made in after effects by referencing the logo in-game.
Used the crate asset made by me in a previous project just to fill up the scene a bit.
Modular pieces modeled in Modo and baked round corner shader to a normal map to get round edges. The floor piece is made completely in substance designer and used as a height map in unreal. Rest of the pieces were textured in substance painter.